Enigma Thief [ZNC - 4]
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Rarity:
R
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#:
4
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Creature Type or Sub Type:
Creature — Sphinx Rogue
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P:
5
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T:
5
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Rules Text Contains:
Prowl 3U (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.