Howlpack Piper [VOW - 205]

  • Rarity:

    R

  • #:

    205

  • Creature Type or Sub Type:

    Creature — Human Werewolf // Creature — Werewolf

  • P:

    2/4

  • T:

    2/4

  • Rules Text Contains:

    This spell can't be countered.

    1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.

    Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

    //

    Wildsong Howler

    Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Howlpack Piper [VOW - 205]


Condition: Lightly Played
Language: English
Printing: Normal
Price:
Sale price$0.99

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Description

  • Rarity:

    R

  • #:

    205

  • Creature Type or Sub Type:

    Creature — Human Werewolf // Creature — Werewolf

  • P:

    2/4

  • T:

    2/4

  • Rules Text Contains:

    This spell can't be countered.

    1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.

    Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

    //

    Wildsong Howler

    Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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