Nowhere to Run #111 - Duskmourn: House of Horror (DSK)
Nowhere to Run
EnchantmentEnchantment
- SetDuskmourn: House of Horror
- No.111
- RarityUncommon
- ColorB
- Cost{1}{B}
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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Description
Nowhere to Run
EnchantmentEnchantment
- SetDuskmourn: House of Horror
- No.111
- RarityUncommon
- ColorB
- Cost{1}{B}
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
K&N Gaming — genuine, verified singles shipped fast. Selling singles or a collection? Here's how →
